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Fluid Simulation with Ray Marching

Dec 18, 2024 ยท 1 min read
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Fluid simulation based on smoothed-particle hydrodynamics, efficiently computed using OpenGL compute shaders.

Selected as best project in High Performance Computer Graphics course in Lund.

Last updated on Dec 18, 2024
C++ Computer Graphics
Gustav Nilsson Gisleskog
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Gustav Nilsson Gisleskog
PhD Student

Photometric Stereo May 24, 2024 →

ยฉ 2025 Me. This work is licensed under CC BY NC ND 4.0

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