Fluid Simulation with Ray Marching Dec 18, 2024 ยท 1 min read Go to Project Site Fluid simulation based on smoothed-particle hydrodynamics, efficiently computed using OpenGL compute shaders. Selected as best project in High Performance Computer Graphics course in Lund. Last updated on Dec 18, 2024 C++ Computer Graphics Authors Gustav Nilsson Gisleskog PhD Student Photometric Stereo May 24, 2024 →